Search Results for: cocos2d+iphone+tutorial

Best Resources In iOS Development – February 6th, 2012

Welcome back to another edition of the best resources in iOS development listing the latest resources from this site in order of popularity.

This edition features a great tool for viewing the iOS SDk decomentatiion on your iOS device, easy ways to simulate slow and poor connections within your iOS apps, and a guide to easy downloading and caching of images.

Here are the resources:

Best Resources In iOS Development – January 23, 2012

Welcome back to another edition of the best resources in iOS development listing the last two weeks of resources on this site in order of popularity.

This week’s resources feature a library for making beautiful modal panels within your iOS apps very quickly, a guide on disabling ARC on specific files, a Path 2 inspired UITableView replacement, and more.

Here are the resources:

Best Resources In iOS Development – January 9th, 2012

Welcome to another best resources in iOS development listing featuring the top resources from this site in the last couple of weeks.  This issue is packed with resources as things have really picked up since the holiday season.

Topping this list are some very well made open source libraries, Cocos2D special effects, and a great tool for learning OpenGL ES 2.0 programming.

Example Source Code: Frogger Recreated With Cocos2D, Sparrow, Starling And LibGDX

I’ve mentioned many different game frameworks on this site, including both Sparrow and Cocos2D for iOS.

You may not be familiar with the Starling, and LibGDX game frameworks.  Starling is the Actionscript version of Sparrow (utilizing Adobe’s Molehill API) , and LibGDX is a framework for Android utilizing Java.

One of the most common questions I receive is about where to get started, and which framework to use.

Example Source Code: Cocos2D iPhone Particle Engine Class Using A Sequence Of Images

The terrific particle designer is pretty much the standard application for designing particle effects with the Cocos2D engine.

You may decide however  that you want to create a particle effect using a specific sequence of images such as a string of letters for an educational game.  If that is the case you are going to have to dive into a little OpenGL ES.