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Best Resources In iOS Development – February 6th, 2012
Welcome back to another edition of the best resources in iOS development listing the latest resources from this site in order of popularity.
This edition features a great tool for viewing the iOS SDk decomentatiion on your iOS device, easy ways to simulate slow and poor connections within your iOS apps, and a guide to easy downloading and caching of images.
Here are the resources:
Example: How To Update Apps By Downloading Modified Files From A Server
There are many reasons why you might want to update assets within an app at run time. This is often done within apps to provide announcements for new apps, or tweak small settings.
It can also be extremely helpful during development if you’ve got a larger app, and would like to make small changes.
There are of course limitations on what you can change in app if this is going to be an app on the app store (you can’t run code remotely).
Tutorial: Quickly Create A Jetpack Joyride Like Game With Cocos2D, Box2D, LevelHelper, And SpriteHelper
I’ve mentioned the excellent SpriteHelper and LevelHelper tools in the past that allow you develop iOS games faster by providing tools for easily creating spritesheets, laying out levels, and generating Box2D physics code.
I’ve also mentioned some great tutorials on getting started with LevelHelper and SpriteHelper, and what I really liked about them was the ease of use and the relatively low cost considering how much easier these tools make things. Since then I’ve become even more impressed with the tools as the developer has been quickly adding in new features.
Best Resources In iOS Development – January 23, 2012
Welcome back to another edition of the best resources in iOS development listing the last two weeks of resources on this site in order of popularity.
This week’s resources feature a library for making beautiful modal panels within your iOS apps very quickly, a guide on disabling ARC on specific files, a Path 2 inspired UITableView replacement, and more.
Here are the resources:
Example Source Code: A Cocos2D Color Picker Extension Designed Specifically For The iPad
Some time ago I mentioned some excellent color picker controls for UIKit based apps. For the most part these were basically variations on the controls that you’d typically see on the desktop for picking colors. I’ve also mentioned the terrific Cocos2D extensions project.
Recently i came across a color picker control created for use within Cocos2D based apps that works a little bit different from those previously mentioned controls designed for for drawing apps on the iPad.